
- Example translucent materials driver#
- Example translucent materials full#
- Example translucent materials license#
Fixed occasional crash when reconnecting a node over an existing connection of the same shader if it was the only remaining shader connection.Fixed issue where reassigning the same shader into the same slot in the Material Node system could cause problems when IR was running.Fixed Undo creation when hiding nodes in the Material Node system.
adding a Filter between a Bitmap and a material) by right-clicking the existing connection
It’s now possible to create a Shader directly on an existing connection (e.g. The Corona Node Material Editor now allows zoom via “Alt + RMB”.
Added support for rendering of non-geometric objects (i.e. The instances are now assigned a more meaningful wire color (ForestPack). Added support for animation modes (ForestPack Pro). Renamed PhoenixFD to Phoenix in error messages. Corona now shows information about loading Corona assets (bitmaps, proxies, etc.) in the 3ds Max loading progress bar. Replaced WxWidgets dialog for “Channel color mapping” (in VolumeGrid and FumeFxMod) with Qt implementation. Added a button to Corona toolbar that leads to Corona for 3ds Max help page. Added tooltips for “+, Reset, Preset” buttons in Tone Mapping. Improved warning messages when using physical camera exposure control. Added a warning to the LightMixSetup dialog when a Light select element contains invalid filename characters those characters are replaced with ‘_’. Clicking on LightMix setup and Lister toolbar icons without Corona being the active render engine shows a prompt asking you to switch to Chaos Corona. AO map: improved wording for include/exclude options. Added Include / Exclude toggle in the right mouse button menu for Exclude lists. Added ColorCorrectMap display in high quality viewport. Changed CoronaMix input name from “Bottom” to “Base” to be consistent with the UI. Unified the Nitrous implementation of drawing a CoronaLight in the viewport across 3ds Max versions, which now results in more consistent viewport performance across all 3ds Max versions. Added button to batch load maps in the multiple environments dialog, which works similarly to the one in Multimap. Disabled FumeFX atmospheric effect, since Corona can now shade FumeFX objects by itself. CoronaFumeFxMod must be applied to the FumeFx object. Object visibility should now work for VolumeGrid, FumeFx and both Phoenix volume and foam. From now on visibility parameter in Object Properties also affects a material’s volumetric properties:. Improved AcesOtOperator unmapping in case alpha is 1.0 (this fixes the issue that the CoronaTonemapControl did not negate the effects of the AcesOT operator). Example translucent materials license#
CoronaGUI license is released when another renderer is selected. Decal Fit to Bitmap’s aspect ratio function now takes into account also cropping present in bitmap (both Corona’s and 3dsMax’s bitmap). Example translucent materials full#
Full material editor is up to 22 times faster. Significantly speeding up material editor by caching rendered previews.Updated Chaos Cosmos to the latest version.Image copied from Corona VFB now has 72 pixels/inch resolution when opened in Photoshop.CIE – Added Tone Mapping error reporting when loading an image.Improved the speed of loading EXR/CXR files in Corona Image Editor by about 50%.Improved the Corona Decal “Visible in masks” tooltip.
Example translucent materials driver#
Driver version R515 or later is required. Updated Optix denoiser implementation from version 6.5.0 to version 7.5.0. Added support for Pattern (EnMesh) assets from Chaos Cosmos. Also, semi-transparent volumetric effects now also contribute to the alpha channel for rays that don’t hit anything The user can now set how volumes (volume material, sky volume effect and volume grid) interact with the alpha channel. Improved performance of CoronaAO in some rare cases. Enabled out of core textures by default, saves from 5 to 70% of memory required by textures (previously disabled by default). Added support for 3ds Max 2024 (also backported to Corona 9 HF3).
Improved handling of anisotropy around UVW discontinuities / Improved handling of anisotropy near Z direction on some objects (e.g. In non extreme cases it leads to around a 10% speedup. In cases where the user includes just a small object and the rest of the scene is not rendered we get up to 600% speedup. Improved performance when rendering with masks:.
RoundedEdges texmap now has the legacy button always visible.UvwRandomizer renamed to MappingRandomizer and now supports randomization of position, and extended to allow randomization of shaders in object/world space(Map/Tex).This was introduced in 3ds Max 2024, and Corona 10 fully supports its use. Added support for 3Ds Max Compound Node.Automatically create LightMix from layersĪn additional option is available when automatically generating a LightMix setup, which lets you have one LightSelect for each layer in the scene.